【Substance Painter】わかりやすい使い方講座!!ランプのテクスチャリング作例 中編/ガラスの質感 初心者でもわかりやすい!! Substance Painter generates Mesh Maps by baking mesh information. Substance Painter Paint in 3D in real time Substance Alchemist The material enthusiast’s toolbox Substance Designer Material creation with absolute control Substance Source Your high-end material library Ecosystem - 任意: Opacity。モデルに透明のコンポーネントが含まれる場合、このチャネルを追加します。, テクスチャセットセッティングのパネルで、[Bake Mesh Maps] をクリックします。, Substance PainterにOBJファイルをインポートすると、1つのテクスチャセットだけが表示されます。, 複数のテクスチャセットが表示される場合は、Mayaからメッシュをエクスポートした時点で、次のいずれかの問題があります。, このような場合には、もう一度Mayaからモデルをエクスポートして、メッシュが単一のオブジェクトとなり、かつ割り当てられるテクスチャが1つとなるように確認してください。, ヒント: 通常、テクスチャは2048 x 2048ピクセルよりも大きくする必要はありません。可能であれば1024 x 1024ピクセルを選択して、合計ファイルサイズを大幅に削減しましょう。, glTF PBR Metal Roughnessを設定した場合、Substance PainterはPNGフォーマットでしかテクスチャファイルをエクスポートしません。テクスチャファイルの圧縮や、アルファチャネルが不要なテクスチャのJPG変換も検討してみます。そうすることで合計ファイルサイズが削減され、ダウンロードの高速化とスムーズなインタラクションが実現されます。, PNG画像をJPGに変更する場合は、glTFをGLBにパッケージ化する前に、読み取り可能なglTFファイルを編集して、必要なPNG参照をJPGに変更する必要があります。glTFファイルをテキストエディタで開き、すべてのファイル名をPNGからJPGへ更新してから、ファイルを保存してください。, out.glbというファイルがコンピューターにダウンロードされます。ダウンロードの完了後は、ファイル名を変更およびShopifyへアップロードできるようになります。, このページはFeb 04, 2021に印刷されています。最新のバージョンについては、https://help.shopify.com/ja/partners/resources/creating-media/3d-models/creating-3d-models/mayaをご覧ください。. ウィンドウ > 設定/プリファレンス > プラグイン マネージャ(Window > Settings/Preferences > Plug-in Manager), レンダラ > ビューポート 2.0 (Renderer > Viewport 2.0), ウィンドウ > レンダリング エディタ > ハイパーシェード(Windows > Rendering Editors > Hypershade), オートデスクは、3D デザイン、エンジニアリング、エンターテインメント ソフトウェアの世界的なリーダーです。, クリエイティブ コモンズ ライセンス(表示 - 非営利 - 継承 3.0 非移植), Substance ノードを選択し、Substance 出力ノードの解像度を選択します。. If you are a Maya artist who just getting started with Substance Painter, you should check out this quick guide by JL Mussi.Mussi shows an easy way to get Maya models out and into Substance Painter so that you can texture using painter’s PBR tools. Substance Painter has become the industry standard tool for creating textures for games and films, but it's a very … The plugin will create a Maya material and feed the substance textures into the material channels inputs. Mayaファイルノードがテクスチャと一緒に作成されます。 このテクスチャは、Stingray PBSシェーダやArnold、vrayなどの他のサードパーティレンダリングで使用できます。パラメータが変更されたときにも、テクスチャはSubstanceエンジンによっ MayaとSubstance Painterを使用して、管理画面の商品に追加できるGLBファイルをエクスポートします。, エクスポートのためにモデルを準備するには、そのモデルのメッシュが単一であり、単一の素材が適用されていることを確認する必要があります。, テクスチャセットリストのパネルにテクスチャセットが1つしかないことをチェックし、メッシュが正しくエクスポートされたことを確認します。, テクスチャセットセッティングのパネルで、[+] ボタンをクリックしてチャネルを追加します。, - 必須: Ambient occlusion。 Substanceではこちらを読み込みます。例によってドキュメント解像度は2048にしておきます。次に「Texture Set Settings」を開きます ここで「Bake Mesh Maps」をクリック High poly parameters内のHigh Definition Meshs の隣に先程作っ Redshift - RedshiftMaterial 6. VRay - VrayMtl 3. Stingray - StingrayPBS However, it is recommended that you copy the textures that you need to your \sourceimages folder instead. This hands-on class has the indie artist and 3D generalist in mind, instead of the big company with an army of specialized artists. Arnold being a raytracer and Substance Painter viewport being OepnGL, the result between the two might be slightly different. Supported render engines and materials: 1. MayaとSubstance Painterを使用して、管理画面の商品に追加できるGLBファイルをエクスポートします。 Mayaでエクスポートするモデルを準備する エクスポートのためにモデルを準備するには、そのモデルのメッシュが単一であり、単一の素材が適用されていることを確認する必要があ … ⑤Export Textureで全てのテクスチャを書き出します。 好きなマップを書き出します。DisplacementMap以外は基本8bitsで書き出します。最初にMAYAでUVレイアウトオプションで設定した際のシェルのパディングの値である8をDilationの項目 This tool is used to automatically connect Substance Painter textures to Maya. Select all the objects corresponding to your first Texture Set in Substance Painter (again, in our case, all of the armor parts), maintain right click over them and select Assign New Material in the drop-down menu. You will have to create one shader for each Texture Set you exported, unless, like in our case, each Texture Set represents a UDIM tile for a single shader. Renderman - PxrSurface 5. SubstancePainterでテクスチャの継ぎ目を消します。投影のTri-PlanerProjectionでうまくいかなかったのでUVprojectionで継ぎ目を消します。この継ぎ目を消します。↓こんな感じになりました。笑①レイヤー上で右クリックAddpaint、このペイントのモードを「Passthrouth」にします。 You can then make changes to the substance parameters and the textures will automatically update. Arnold for Maya, MtoA 1.2.6.1 Arnold uses a Diffuse, Specular, Roughness workflow ; consequently textures made in Substance Painter using the BaseColor, Metallic workflow have to be converted for the Arnold shader. Substanceに複数のグラフが含まれている場合は、Substance Graphドロップダウンが表示されます。 選択したグラフはマテリアルの作成に使用されます。 Redshift - RedshiftMaterial 6. Arnold - aiStandardSurface 2. You need to have a way to export models out, UV them, texture them, and then possibly bring them back into Maya for rendering with Arnold. You can use the Substance node to quickly create photorealistic procedural textures using a library of organic, fabric, and material presets. JL Mussi shows an easy way to export a model from Maya to Painter for texturing. Substance is a complete suite with everything artists need to create 3D digital materials. Mussi shows an easy way to get Maya models out and into Substance Painter so that you can texture using painter’s PBR tools. Renderman - PxrDisney 4. モデルを0-1UV空間に展開します。UVがオーバーラップしていないことを確認します: Substance Painterからエクスポートしたファイルを、GLB Packerのウェブページにドラッグアンドドロップします。. The Substance plugin allows you to load a Substance material created in Substance Designer directly in Maya. Supported render engines and materials: 1. - 任意: Emissive。モデルに発光するコンポーネントが含まれる場合、このチャネルを追加します。 Arnold - aiStandardSurface 2. Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint by Jingtian Li, Kassandra Arevalo, Matthew Tovar. Course Information: This course is third course of Series How to Texture 3D Aircraft Model in Maya & Substance Painter which provides an overview of Texturing, and Exporting Textures for Rendering 3D graphics in the production. Substance Painterがはじめて!という方には、サブスタンスペインター初心者コースや中級コースなど充実しております。 CG初心者には、無料で初級Mayaコース「CG初心者におススメ!Mayaのはじめての使い方日本語チュートリアル! Adding Text in Substance Painter(10分5秒) このチュートリアルでは、Substance Painter でテキスト(文字)を追加する簡単な方法を紹介します(制作:FlippedNormals / youtube より)。 Stingray - StingrayPBS Substance Designerのチュートリアルをまとめたい sbsarをMayaを入れてみましょう。 といったものの、不安定な事が多く、読み込みによく失敗します。 Mayaで使うなら書き出した方がいい気がする。 Substance アトリビュート エディタ(Attribute Editor) の Substance ファイル(Substance file) アトリビュートで、 ¥substances フォルダ(または Substance テクスチャをインストールしたフォルダ)に移動して Substance テクスチャを選択します。 おそらく一つのUVのみでモデルを制作される方はごく少数だと思います。 大抵は複数のマテリアルがついて、それぞれに対してUVを用意しているでしょう。 そういう時、図のようにベイクしたときに全部重なってしまい、ちゃんとテクスチャをベイクしてくれません。 In this video we showcase how to use the new Substance in Maya 2.01 plugin. To translate this article, select a language. VRay - VrayMtl 3. アトリビュート エディタ(Attribute Editor) で、 Substance file アトリビュートに Substance テクスチャのポイントを設定します。 (Maya インストール フォルダの ¥plug-ins¥substance¥substances フォルダまたは Substance テクスチャをインストールしたフォルダに移動します)。 This class will present a fast, easy-to-use workflow for creating great-looking textures using Maya software and Substance Painter. When you start using more than one tool or application, workflows become essential. Substance ノードによって自動的に作成される中間ノードである Substance Output ノードは使用しないでください。, (Maya インストール フォルダの ¥plug-ins¥substance¥substances フォルダまたは Substance テクスチャをインストールしたフォルダに移動します)。, これにより、テクスチャをディスクにベイク処理し、サード パーティ製レンダラを使用してレンダーすることができます。ハイパーシェード(Hypershade)のマテリアル ビューア(Material Viewer)パネルでもテクスチャをレンダーすることができます。, グラフを表示するには、place2dTexture ノードを選択し、 をクリックします。, これで、シーン内のオブジェクトに substance_Material (Phong E)を適用することができます。, また、バンプ マップ、拡散マップ、スペキュラ マップそれぞれもソロ化することができます。, シェーディング ネットワークをゲーム エンジンに書き出す場合は、イメージをディスクに書き出す必要があります。, © Copyright 2021 Autodesk Inc. All rights reserved. Note By default, the substance texture files are installed to your \substances folder. Renderman - PxrDisney 4. Renderman - PxrSurface 5. Originally developed for the game and film industries, where it is the reference solution for 3D texturing, Substance is now expanding its presence to industries such as apparel and footwear, retail, transportation design, product design, and architecture. Allegorithmic Substance Designer プロシージャ テクスチャ作成ツールで作成されたモデル マテリアルを参照し、Maya LT 内のモデルに適用して、編集できます。 This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, In addition, you can use substances as noise or smart filters. This tool is used to automatically connect Substance Painter textures to Maya. 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