Substance DEsigner makes creating templates easy, and in fact, it is only a three-step process where you extract the mesh information, then create the texture and then replace the baked maps by image input nodes. Includes:* Substance Designer graph of Mountain Rubble. Lynch also provides tips for taking advantage of subgraphs and exposed parameters to create effective, highly organised graphs. Building Rocky Ground with Substance. 3D Substance Designer Material Pack 1 architectural, available formats TGA, ready for 3D animation and other 3D projects These masks as well as the textures were all created using the default nodes in Substance Designer. This Substance Designer release main image is an original creation by Pauline Boiteux. Let’s go into detail to see how I produced Substances for this first Substance … Allegorithmic's YouTube Channel; Substance Designer ⦠[UI] Opening an existing tab should display it instead of duplicating it. Divided into subgraphs. All files are PNG. Introduction. * Texture sheets Mountain Rubble. Iâll show you a fun exercise I did using Substance Designer, the creation of an earth-like planet. See more ideas about game textures, substance designer tutorial, 3d tutorial. CONTENT DETAIL- The Substance Designer Graph with its subgraphs (.sbs file format, developed for Substance Designer v. 2019.2.1). [AxF] Crash when importing files created with newer AxF versions, [2DView] Brush textures fed by a resource are not applied, [2DView] Crash when modifying inputs of instanced graph with position tweak, [3DView] Crash when canceling the "Load..." action, [3DView] Add Color Space option for emission textures in GLSLFX Shaders, [Bakers] Maps fed through resources are ignored during baking, [Bakers] 'World Space Direction' options are incorrectly locked, [Bitmap] EXR bitmaps with floating point values are rendered as a black image, [Content] Flood Fill to index: shape detection fails in a particular case, [Content] Crop: sampling issue when the crop node has a lower resolution than the input, [General] Crash when closing Designer while generating the Library, [Graph] Bitmap nodes do not reflect the compression of the associated bitmap, [Graph] Cache is not cleared when clearing node thumbnails after first render, [Graph] Node size incorrectly invalidated, [Graph] Crash when im some cases when changing input connections on a Pixel Processor Node, [MDL Graph] Failure when restoring a function call default value, [Properties] 'Edit' and 'Matrix' buttons in transform matrix parameters are confusing, [MacOS] Notarize the software to follow new MacOS Catalina distribution requirements, [Bakers] Crash when baking using a skew map resource with an invalid link, [Bakers] UV sets other than 0 are not taken into account on Embree, [Bakers] 'Bent Normals from Mesh' outputs incorrect results with UV sets other than 0 on DXR, [Bakers] 'UV Set' parameters are reset to '0' value when reopening baking window, [Bakers] 'Position' outputs a black image with UV sets other than 0, [Content] Smart Auto Tile: sampling issue in 8k, [Content] Atlas Splitter: Shape Detection fails in some cases, precision parameter should be exposed, [Content] Pow does not return the right value in some cases, [Content] Flood Fill to index: incorrect result when published to sbsar, [Library] Crash while loading the session's first SBS package, [Library] 'Show Resources in the Library by Default' setting is ignored for resources imported directly into the Explorer panel, [Console] Unexpected message in the console when using the node menu, [Parameters] Cannot remove single entry in Output usage list, [3DView] the scene is not reloaded correctly when the scene file is modified on disk[Graph] Node menu filtering is incorrect when using Value outputs, [Graph] Node menu filtering is incorrect when using Value outputs, [Graph] Crash when displaying the node menu, [Graph] Search tool appears when using shift shortcut, [Graph] Crash when consecutively spawning node menus from value input connector, [Graph] Comments containing long strings are cropped, [Graph] Flow highlight is incorrect when creating a node using the drag from connector menu, [Graph] Crash when removing all graph items from scene while loading a different graph, [Graph] Crash when using to create node while using click and drag from connector, [Graph] Crash while using the 'Node Finder' tool, [Graph] Output pin color is incorrect in 'Material Compact' mode, [Cooker] Nodes downstream of multi-outputs nodes do not update correctly, [Cooker] Issue with Value outputs and passthrough nodes, [Cooker] Value Processor outputs wrong results when only a 'Get' node is used, [Content] 'Contrast/Luminosity' node outputs an Alpha value of 1.0, [Content] 'Studio Panorama' template has no description, [Content] Flood Fill to index: incorrect result when the input contains a wrapping shape, [Content] 'HDR Merge': internal exposure computation is incorrect, [Dot Node] Crash when using a level and a dot node, [Dependency Manager] 'Go to' action does not work anymore, [PSD] Crash when undoing deletion of multiple nodes which were included in the PSD Exporter, [UI] Crash when closing graph using the 'Window' menu and opening one again while one is pinned, [Gradient Editor] The 'Remove Key' button is too large, [Engine] Precision issue with sqrt() acos() and asin(), [Bakers] AO From Mesh: 'Spread Angle' slider has an incorrect value range when tweaked, [Templates] Add default input nodes to Specular/Glossiness and to other templates, [3D View] Increase the Automatic Clip Plane Far distances, [3D View] PBR Coated: change default value for Coat normal inheritance, [Content] Atlas Splitter: add option for the "Auto Crop" feature, [Node Menu] Don't filter nodes without input, [Content] Atlas Splitter: some outputs are not cropped correctly when using the "Auto Crop" option, [Content] Material Height Blend: cooking error related to inexistent parameter, [Content] "Plane Light": pattern UV Mode does not work correctly, [Content] "Height to Normal World Unit": input is forced to 16bit, [Content] Unexpected shapes when using angular 'Bevel' node with no tiling on small shapes, [Library] Icons for sbsar are not visible in library, [Library] Using "\" for filtering Url no longer works, [Library] Filter values are case sensitive, [Library] Search filter does not work when "Compositing" is checked, [Bakers] Double-clicking specific cells and dismissing the change reverts them to incorrect values, [Bakers] The backend state text in the bakers window always shows 'GPU acceleration : enable', [Cooker] Crash when processing an 'impostor' dependency in a graph, [Cooker] grayscale conversion has wrong output size when using value, [Explorer] Crash when processing "Publish on Share", [Graph] Crash when opening a specific package, [Templates] Output identifiers are not correct in the PBR coated template, [Content] New 'Panorama Nadir Patch' filter, [Content] New 'Panorama Nadir Extract' filter, [Content] New 'Panorama Straighten Horizon' filter, [Content] New 'Panorama Physical Sun and Sky' node, [Content] New 'Color Temperature Adjustment' filter, [UI] Node Creation Menu: display and manage Favorites in the menu, [UI] Add/Remove a node from the favorites from the Node Creation Menu, [UI] Node Creation Menu: spawn the menu when clicking/dragging a link from an output, [UI] Node Creation Menu: filter the content according to the current selection type, [Graph] Optimize graph rendering by caching cooking results, [Preferences] Change the 'Cooking Size Limit' default value to 8192, [Preferences] Add a toggle to turn the new 'Tab' key functionality on/off, [Iray] Update to NVIDIA Iray RTX 2019.1.3 SDK (317500.3714), [Explorer] Allow to link any type of file as a resource in the Package, [GradientNode] Press ESC to cancel the gradient picking, [Parameters] Remove automatic Upper case on identifiers, [Project] Add an option to specify if graphs and resources are 'Visible in Library' by default, [Presets] Automatically pin modified parameters, [MDL] Can't export module due to parameter type issue, [MDL] Exposed int is not visible when loading, [MDL] Crash when modifying color of a material surface node, [MDL] void MDLGraphNodeControllerSelector::updateSelectorCurrentMember(const DataMessage& msg) is broken, [Graph] Incorrect link thickness in graph display, [Graph] Too many invalidations are triggered when tweaking parameters, [Graph] Crash when closing a package while two windows of it are open, and using in-context editing, [Function Graph] Warning doesn't appear when closing function view, [3D View] Crash on 3D View initialization when camera projection is set as 'orthographic' as a default scene state, [3D View] Post-FX DOF stays enabled in Iray, [2D view] Brush selection window disappears when changing brush size, [2D View] Information panel: values are cropped with a specific layout, [2D View] The image is offset when minimizing and restoring the main window, [Bakers] 'From Resource' selection list is not filtered correctly, [Bakers] Crash when chaining 'Color Map from Mesh' and 'Normal Map from Mesh' bakers on Embree, [Bakers] Curvature Per Vertex baking results in severe artefacts, [Explorer] Can't import UDIM resources drag and dropping it in explorer, [Explorer] Explorer window is not filtered correctly when linking meshes and fonts after linking unusual file formats, [Explorer] Resources are visible when graph has 'show in Library' set to 'no', [Content] 'Pow' and 'clamp' inputs are not in the correct order, [Content] 'RGBA Merge' node inputs are not labelled, [Cooker] Invalid connections of numeric values evaluate anyway, [Cooker] Assert when connecting an image input to an input value, [UI] Mouse cursor gets stuck in the 'resize' state in some particular cases, [UI] Right click in package view doesn't display the correct menu on Linux, [Dependencies] File path of temporary resources is not correct, [Dependencies] Missing bitmap resource warning stays active after relocation, [Library] Some thumbnails are not generated, [Library] MDL files are displayed in the library, [Parameters] Crash after recreating a new element in drop down list, [Presets] Crash when applying a preset involving booleans in SBS instances, [Scripting] 'Welcome' screen still appears when using '--quit' command line argument, [Bakers] Crash in DXR when aspect ratios of bake output and skew map are mismatched, [Bakers] 'Ambient Occlusion From Mesh' baker outputs wrong results with Optix or DXR when using a Normal map, [Bakers] 'Curvature' baker outputs wrong results when using 'Per Vertex' setting, [Bakers] Error messages state the backend which failed instead of the cause of the error, [Bakers] Crash when processing a detail map baker without a high poly mesh, [Bakers] Skew map does not appear to affect all the output with DXR enabled, [Content] mg_leaks: typo in parameters name, [Content] "Shape" returns a cooking warning, [Content] Polygon 1 and 2 don't support random functions, [Content] Polygon 1 and 2 can have less than 3 sides, [Content] Normal to Height HQ does not work correctly in non square, [Parameters] Integer input parameters: the drop down list does not show the values, [3D View] 3D View export with depth of field enabled looks incorrect, [3D View] Alpha channel of PSD images is wrong when using save render, [3D View] PNG and PSD are broken when using save render option with Iray, [3D view] dds format doesn't work when saving render, [Graph] Nodes get offset when combining right and left click drag in specific ways, [Graph] Modifying a Function instances no longer updates the node result, [Graph] Crash when displaying the Space Bar menu, [Content] Shape Extrude: quality issue when shape has no rotation, [Content] Shape Drop Shadow (and Grayscale) does not produce shadow without H and V tiling, [Bakers] JSON bakers presets are not loaded correctly, [Bakers] Crash when baking heavy meshes using Optix or DXR (now it may fail because of insufficient Vram but it won't crash), [Bitmap Editor] Bitmap painting tools offset strokes and redraws in the stroke bounding box, [Bitmap Editor] Bitmap painting tools broken in OSX, [UI] Some button's menu are barely reachable, [UI] Crash while drag and dropping a baker instance, [SVG] Embedded SVG edit tools are unreliable, [Parameters] Crash when applying a preset with boolean parameters in a SBSAR instance, [Network] Crash sometimes when an error occurred in an SSL encrypted connection, [PythonIntegration] Save and restore plugin manager state, [Preferencies][Dependencies] Add an option to determine how dependencies file path are stored, [Content] Flood Fill Mapper: Add a "Fit Shape BBox" option, [Content] Flood Fill Mapper: "Rotation Auto Scale" does the opposite effect, [Content] "luminance_offset_map" input is not used by "Flood Fill Mapper Color", [Content] 'Flood Fill Mapper Grayscale' node generates stepping artifacts, [Parameters] Embedded presets in sbsar are not loaded in Designer, [Bakers] Baker name is not correctly displayed in the baker list, [3D View] "View outputs in 3d View" does not work for values, [Cooker] Crash when correcting a wrong parameter type, [API] SDResource.setInputPropertyFromId function don't work on SDSBSCompGraph input parameters, [Updater] some sbs can't be updated in 2019, [Explorer] Crash when importing a specific .obj file, [PythonIntegration] Backslashes not properly escaped on windows when initializing PYTHONPATH, [UI] value issue with some sliders in bakers, [Linux] Designer cannot be run on CentOS < 7.6, [API] Add 'updatePackages' parameter to the SDPackageMGR.loadUserPackage() method to control if the updaters should be applied or not on load, [API] Add the ability to disconnect a SDConnection, [API] Add class SDSBSARExporter to publish a SDPackage, [API] Add SDHistoryUtils class to manage undoable commands, [API] Add grayscale input node definition in Substance Compositing Graph (sbs::compositing::input_grayscale), [API] Add value input node definition in Substance Compositing Graph (sbs::compositing::input_value), [API] Add SDProperty.isFunctionOnly() method, [API] Add support of custom input parameter on SDSBSCompNode, [API] Add 'reloadIfModified' parameter to the SDPackageMGR.loadUserPackage() method to control if a package has be reloaded if modified, [API] Add SDPackageMgr.getPackages() method, [API] Add possibility to get/add/remove root paths from SDModuleMgr, [API] Allow getting the pointer of the pixels buffer and the pitch of a SDTexture, [API] Allow to retrieve the pointer of the MainWindow, [API] Allow to create custom menus in the main menu, [API] Allow to create custom DockWidgets in the main window, [API] Use object names to find menus in toolbars, [API] Provide system to manage application notifications to the API, [PythonIntegration] Add default environment variable to look for python plugins, [PythonIntegration] Add text search and replace to the Python editor, [PythonIntegration] Instanciate Python plugins at startup, [PythonIntegration] Take in account PYTHONPATH environment variable, [PythonIntegration] Allow creating toolbars in graph widgets, [PythonIntegration] Support Python threads, [PythonIntegration] Add a Plugin Manager (in the 'Tools' menu), [Content] Normal Vector Rotation: add an optional image input to drive the angle, [Content] New "Flood Fill to Index" filter, [Content] New Non Uniform Directional Warp filter, [Engine] Fxmap: new "Gradation with offset" pattern, [Engine] Support For Uniform value processing (New Value Processor node), [3D View][Bakers] Improve OBJ loader performances, [3D View] Increase the camera clip plane distances, [Graph] Make invalidation faster by avoiding string comparisons, [Dependency Manager] Use "last path" when relocating a resource, [Cooking] Add support of Boolean Labels in the sbsar, [Graph] Connections are broken when changing the name of the input, [Graph] "Copy to Clipboard" action don't work if we do the right click on a badge, [Graph] Moving a frame using Alt is not stored in the .sbs, [MDL] Color profile is not automatically updated in MDL editor, [MDL] crash when exporting module that contains a specific setup, [MDL] Fail to export a MDL Graph that contains a LightProfile or a MBSDF resource, [UI] Shortcuts are no longer displayed in context menus, [UI] Floating window becomes dockable after restart, [Scripting] Cancel option doesn't work in python editor, [Scripting] "yes to all" option in save menu doesn't work, [Parameters] drop down list are not displayed correctly after copy, [Explorer] Relocating resources should open the last relocated path by default, [Library] The content of the library is always rebuilt when switching from one version to another, [Library] Imported Bitmaps are invalidated on save, [IRay] Tangent space is not computed correctly / incorrect normal mapping, [Function] Crash or fail when creating new graph from selection, [API] default value of properties is not defined, [Content] Normal Transform/Material Transform: add an option to enable Scale and Skew transformation, [Content] Swirl filter does not work correctly when random functions are used in parameters functions, [Content] Normal Transform/Material Transform: Normal is not normalized after a scale transformation, [Content] Swirl gives incorrect results when amount is random, [Graph] Crash when shift-dragging an output then switching to ctrl-dragging, [Graph] Crash while manipulating split points, [Graph] Performance drop when displaying node badges, [Scripting] Using custom actions could crash after 30secs, [Preferences/Projects] Enabled scripts from all projects should be executed (in the 'Scripting' section), [MDL] crash when linking a MDL graph into another MDL graph, [Parameters] Nodes do not update after setting the graph random seed to an exposed parameter, [PSD] Assigning colour node changes layer thumbnail size, assigning a grayscale node does not, [API] Unhandled exception with SDNode.getPropertyValueFromId(), [Content] PBR Base Material outputs does not have the right group name, [Bakers] Add a label indicating the current suffix setting for "Match By Name", [Graph] Invalidation issue when input node bitdepth is changed, [Graph] Thumbnail computation options no longer work, [Graph] Empty space is displayed under the breadcrumb with a specific UI layout, [Graph] Link style is incorrect in context, [Graph] Thumbnails are not correctly displayed in function/mdl graphs on Hi DPI screens, [Content] Shape Splatter Blend Color: no option to specify the normal map format, [Content] Spelling mistake in linear interpolation tooltip, [Content] Normal Transform does not handle mirror and skew transformation correctly, [Content] Gradient Axial, Radial, Circular do not support random functions, [Content] Gradient Radial does not work correctly in non square, [API] output_exporter.sbs always needs to be updated when using export_output script, [API] Crash after using export_output script, [API] Fail to set numerical value of annotations on Compositing Graph inputs, [Explorer] Random crash when saving a project, [Explorer] Can't open sbs with uppercase extension, [UI] "New Substance" window size is not persistent, [UI] Right click menu on function instance is not consistent with compositing graph, [Bakers] Crash when opening the bakers on a specific mesh, [Bakers] Wrong computation for DXR bakers when UVs have a 0 ordinate value, [3D View] Sphere primitive has its UVs offset by 1 unit, [Cooker] Random dithering when cooking bitmaps, [Player] Window control buttons are small, [API] Add SDConnection.getOutputProperty() and SDConnection.getOutputPropertyNode(), [API] Add doc about all resources definitions, [API] Change SDSBSCompNode annotation property 'visibleif' to 'visible_if' for consistency, [Graph] Hitting the TAB key a second time does not close the Node menu, [Graph] 3D View badges does not work correctly in some situations, [Graph] Read-only packages can be modified, [Bakers] Progress bar acts in a weird manner when loading a very high poly mesh, [Bakers] Artifacts on mesh with in-facing normals, [Bakers] Bakers output and parameters widget can't be uncollapsed, [Explorer] 3D resources are loaded when a package is opened, [CmdLineArgs] "--news hide_changelog:true" does not work anymore, [Graph] Add a Breadcrumb when editing sub-graphs / functions, [Graph] Add TAB as a shortcut to spawn the "node menu", [Graph] Node highlighter for parent nodes of selection, [Graph] Add Ctrl+E as shortcut to open Pixel Processor function and subgraphs, [Graph] Connect new node to first visible output of selected node, [Graph] Add warning on compositing nodes through badges, [Graph] Add the possibility to search a node by its name, attributes or UID, [API] Allow to export SDPackage and SDMDLGraph to MDL Modules (see SDMDLExporter), [API] Allow to retrieve all nodes, enums and struct definitions (see SDModuleMgr), [3D View] Switch to cubemaps for the OpenGL renderer, [3D View] Export linear hdr image when saving to .exr or .hdr, [Bakers] Integrate DXR raytracing technology, [Engine] SSE (CPU) Engine support for hdr floating point image processing, [Engine] Add a command line option (--gpu x) to specify the GPU device dedicated to the Substance engine, [Dependency Manager] Prevent updating the dependency list when user actions don't affect dependencies, [Graph] Crash when instantiating a graph into itself, [Graph] computing problem when using a same node instance in 2 different MDL graph, [Graph] the Z key should center the view at the scene bbox center, [Graph] Ignore colorspace in the connection rules when using material link, [Graph] Avoid opening outputs in 3D view when opening a graph in conli, [Graph] Paste nodes is slow when "Open newly created node" is enabled, [3D view] Assert when drag and dropping a specific mesh, [3D view] UV scale enabled option doesn't work on height map, [Content] Tri-Planar: Various Issues regarding axis and transforms, [Content] Slope Blur Grayscale: one of the samples does not have the right blending mode when using min or max, [Content] Gradient linear 2 wrong result at low resolution, [API] SDPackage.findResourceFromUrl() could also retrieve resources located in another SDPackage, [API] SDPackage.getChildrenResources() always returns the first element in non recursive mode, [API] [Documentation] Enums, structs located in 'generated' folder are not reflected in the documentation, [UI] 2D view width should not be constrained, [Explorer] Crash when closing and re opening a graph, [Mac] Color picker does not work on multiple screen, [Parameters] Spin box on integer parameters doesn't work, [Cooker] Crash when creating certain nodes on OSX 10.13, [Curve Filter] Keys and control points can end up with a -0.0 or a weird "almost zero" value in the Curve editor, [2D View] Position widget are not available for graphs coming from sbsar, [PSD] Layer issue after exporting with dependencies, [Content] Shape Shadow does not work correctly when tiling is off, [Content] Floodfill to Random grayscale / color doesn't work correctly in some cases, [Content] Flood Fill is incorrect in non-square, [Content] Flood fill to Color / Grayscale is broken, [Content] Star Shape outputs a "No Tiling" tiling mode, [Content] Shape Splatter Blend Color output absolute 32f bitdepth, [Content] Shape Splatter Blend Color is long to compute if its format is not set to 32F, [Graph] Crash when linking image as Input of a Fx-Map while Iterate properties are displayed, [Graph] Timings seems wrong while editing graph in-context, [Graph] material mode doesn't work with sbsar, [3D View] Material assignment is not restored correctly, [3D View] Some 3Dview state file settings are not loaded correctly, [2D View] Alpha display always displays black, [2D View] Display Image to grayscale button does not work for images with alpha, [UI] dependency manager spawn on start even when not activated on Mac, [UI] Some buttons perform actions even when releasing the mouse outside, [API] Crash when trying to keep an array item outside the scope of the array where he comes from, [MDL Graph] Displacement of the preview node is different than in the 3DView, [Console] Performances gets very slow when the console contains many message, [Console] Qt warnings when launching Designer on CentOS, [FX-Map] Crash while deleting links between inputs and FX-map, [Functions] Can't set a string type node as output in Function Resource, [Preferences] There is no focus in the preferences menu, user can accidentally change a value while scrolling, [FX-Map] Input Image Index combobox not updated correctly when adding/removing inputs, [Dependencies] Crash when deleting UDIM resources used in a graph, [API] SDLocationContext.getCurrentGraph() always return null, [Publish] Wrong URL to Substance Player downloading page, [UI] Add a message in the taskbar when the "In context editing" is enabled, [Preferences] Rephrase the "In context editing" option label, [Graph] Paste without link shortcut doesn't work in compositing graph, [Graph] Invalidation is very long when in context editing is enabled, [Graph] Crash when switching UVTile in graph and mesh is not udim anymore, [Graph] Crash when using ctrl+z after pasting nodes, [Bakers] Moving maps up/down allow user to resize the row, [Bakers] Path for saving or loading preset is never saved, [Bakers] Cage is used even when not selected in the baking window, [Bakers] Skew correction is not working correctly, [Bakers] Very slow performance when negative UV space is in the view, [Bakers] Clicking the Cancel button does not cancel the mesh loading, [Bakers] Can't bake using a cage if the skew map is empty and set as true, [Content] Linear to sRGB function is broken, [Content] Tile Random Grayscale background is driven by a float4 instead of a float, prevents cooking, [Content] Shape Splatter: Position/Vector Map Multiplier does not work properly, [Scripting] Ctrl + o doesn't work in python editor, [Scripting] The Python editor keeps prompting even after closing, [Scripting] Freeze when creating multiple new scripts, [UI] Panels that are floating by default misbehave, [Explorer] Crash importing a mesh on CentOS, [License] Bad authentication with valid credentials, [License] Floating license reported more than once for the same user, [3D view] UV tile material default V value is wrong, [3D View] Performance regression compared to 2018.1.x, [Preferences] Crash while using a configuration file from a server, [Library] Crash deleting a filter inside the library, [Levels] 32bits HDR bitmaps make the level editor blink while moving widgets position, [PSD] Linked import PSD window is displayed twice, [Iray] Scene is updated when a disabled light is modified, [MDL] Crash when deleting all nodes of an MDL template, [Engine] Huge offset amount in FX-Map can freeze SD, Python environnent variable makes Designer crash at launch, [UI] Make floating windows really floating, [UI] Library: remove selection display overlay, [UI] Add a message in the taskbar when the application is Autosaving a package, [UX] Properties: merge "function" and "reset to default" menus, [Content] New Shape Splatter (+ companion filters) nodes, [Content] Add Flood Fill to Color/Grayscale filters, [Content] New Flood Fill support: support shapes with holes, [Content] Flood Fill to Gradient: add Slope and Angle image input, [Content] Material Transform: add support for rotated normal maps, [Content] New Normal Vector Rotation and Normal Transform filters. 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